![]() ![]() Get familiar with the content of the page to learn more about the RichTextBlock in UMG, and how you can write custom decorator classes.Īt first, you should create a Data Table Asset. You can use it as a starting point for experience in writing custom decorator classes. The page shows an example of decorator class, RichTextBlockImageDecorator. Also, it allows you to write custom decorator classes, that define the markup behavior you need, in your project. With the help of the Data Table Asset, you will be able to create your own styles. The Rich Text Block uses a Data Table Asset to manage added styles and customization. Also, page shows the detailed information about properties, you can set to the RichTextBlock Widget and the Data Table Asset with the Rich Image Row and Rich Text Style Row data types. UMG RichTextBlock accepts decorator classes, which you can write to define the markup behavior you need in your project. It supports markup for things like style changes, inline images, hyperlinks, and so on. The UMG RichTextBlock provides a more flexible text block. However, you might need a more flexible text block option that supports markup for things like style changes, inline images, hyperlinks, and so on. The Text Block, provided in Unreal Motion Graphics (UMG), offers a variety of style options and customization. Properties of the Data Table Asset with Rich Text Style Row Data Type Properties of the Data Table Asset with Rich Image Row Data Type Using Rich Text Block Widgets in UMG UI DesignerĪssign a Data Table Asset to a Rich Text Block Creating and Assigning a Data Table Asset ![]()
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